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Caleb Seremshur
The Atomic Fallout Kids
825
|
Posted - 2016.07.17 04:49:37 -
[1] - Quote
Doc Fury wrote:There are lots of other games to play, and CCP's latest developments seem to revolve around the further fleecing monetization of existing players, and attracting short-attention-span pay2win types of new players who don't stick around very long and are distracted easily.
"Why whales sing - how big spenders drive retention and virality" by CCP |

Caleb Seremshur
The Atomic Fallout Kids
825
|
Posted - 2016.07.17 04:50:31 -
[2] - Quote
Sustrai Aditua wrote:Emiko P'eng wrote:... the USA financing the Fracking of oil with loans they are having trouble paying back! OMG this is hilarious. Whoever dreamed this up should write for stand-up comics...fracking loans.... hooboy.
Super powers don't owe debts. All they do when they want to write off loans is declare them void. |

Caleb Seremshur
The Atomic Fallout Kids
826
|
Posted - 2016.07.20 04:44:07 -
[3] - Quote
Johan Civire wrote:Well the reason is pokemon go
A pretty damning condemnation of your product and/or service if Pokemon-Go has more pulling power over your own customer base than you do.
I've done the old double-dip unsub. Unsubbed, WWB happened, resubbed, realised I was still burnt out, unsubbed again.
Why?
It's tired. The game is tired. It actively fatigues me to play it. |

Caleb Seremshur
The Atomic Fallout Kids
826
|
Posted - 2016.07.20 10:42:49 -
[4] - Quote
Rek Seven wrote:Pandora Carrollon wrote: The issue here isn't CCP, it's you the player. Either you have literally done everything there is to do in EVE, or you have blocked off certain parts of the sandbox because you find them uninteresting. Regardless, the issue is still you.
Yeah it's like when you go out for dinner and your food tastes disgusting - it is not the foods fault. We are the ones with the taste buds so we are the ones to blame... Right??  All games get dull over time, that is to be expected. Eve takes about 1-2 years before you fully understand the game and decide what you do and don't like. After that point the question is whether the things you do like are enough to keep you coming back for more. EVE is a very interesting game when you look at it as a whole but for a game that is all about spaceships it's pretty weak. It's supposed to be a futuristic space ship game but all you do is push buttons, unlike other games such as Elite dangerous, war thunder, etc where the actual flying of your craft can be exhilarating.
I still play runescape... been playing that since 2003. |

Caleb Seremshur
The Atomic Fallout Kids
826
|
Posted - 2016.07.20 12:19:06 -
[5] - Quote
Brokk Witgenstein wrote:Towron Paboo wrote:As long as a game says that it is legal to kill newbies while they try to find out how the game works. I won't pay for something like that...sandbox or not...there should be an area where I am save, especially as a newbie.
But you were so close! You already found out an important part of how the game works: there is no area where you're safe.
Well they newbie systems are safe zones kind of so that's one myth debunked straight away. |

Caleb Seremshur
The Atomic Fallout Kids
830
|
Posted - 2016.08.03 06:20:00 -
[6] - Quote
Teckos Pech wrote:Lucy Lollipops wrote:Teckos Pech wrote: Order of retention, longest to shortest was,
Killed illegally, killed legally, not killed at all.
Other results were that 85.5% do not die in the first 15 days. 13.5% were killed legally, and the remaining 1% were ganked.
Take away:
1. 1% of new players are ganked in their first 15 days. 2. Players who are ganked will tend to stick with the game longer. 3. All the other whining to the contrary in this thread has **** all for data or analysis, so you can have a nice cup of STFU. 4. New players are not being slaughtered wholesale. That narrative is just a bullshit lie. 5. Yes, this is counter intuitive, but that is why we have mathematics and statistics, so please, enjoy that cup of STFU.
So they keep saying ganked players stick longer to the game, basing this on a 1% statistic? I have no words... Yeah, maybe you need a course in statistics. That is based on 8,000 players.
80,000*0.01 = 800.
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Caleb Seremshur
The Atomic Fallout Kids
830
|
Posted - 2016.08.03 09:15:59 -
[7] - Quote
Regarding the idea of gaining new long-term players CCP has a bit of a problem. On the one hand their promo works and invite incentives are pretty good at drumming up interest, on the other hand because centrally all events in the game are conspired by players as groups or individuals and CCP can't mess with that without breaking something new players are at the mercy of the existing playerbase - from the perspective that they either find an engaging group to join or find an engaging enough activity that provides rewards acute enough to make the activity worth doing, or their trial expires often with people having quit before the expiry.
Some of us here have been around for a very long time, has CCP exhausted its options? Dev led training schools didn't last. Jesus features didn't work. "I was there" and "This is EVE" didn't really work either. It boils down to some very small parts regarding wish fulfillment and capacity for growth. I'm not going to offer any ideas here. I think first we need to look at the problem and why it's a problem and then think of solutions.
Core issue: players don't convert from trials to 2+ year subs often enough. Evidence: some 8 million trial accounts renamed/delisted during the mass purge event. Causes of these failures to convert: ?? |

Caleb Seremshur
The Atomic Fallout Kids
830
|
Posted - 2016.08.03 11:28:16 -
[8] - Quote
baltec1 wrote:Caleb Seremshur wrote: Causes of these failures to convert: ??
I would say a reduction in player interaction in highsec has had an impact. If we look back what what was different back when the game was growing compared to now one standout thing is the level of safety has gone up but at the cost of reducing the amount of pvp. This game is built upon player interaction so it can't be a coincidence that the numbers staying has gone down as pvp options have been reduced. For example mining. Today the risk to miners is next to zero, only CODE attack them and not in any meaningful way, its just random terrorist attacks. In the past you had a reason to attack them and the attacks were targeted which meant there was some skill involved with fitting and flying a barge. We had things like hulkageddon and the ice interdictions, Dracvlad will scream about their targeting of miners but these events created a lot of content in highsec for everyone including the miners. The constant nerfs to highsec PvP has resulted in a lot of content being removed from highsec. Its not the only thing but it has to be significant. Basically, the bears screamed nerf, CCP listened and the bears then found the game boring because nothing exciting or challanging happens anymore.
I really don't identify with these nerfs - I actually no longer remember what changes were introduced. The removal of insurance from gank ships? |

Caleb Seremshur
The Atomic Fallout Kids
830
|
Posted - 2016.08.03 16:57:07 -
[9] - Quote
baltec1 wrote:
There is no arguing that we have lost a great deal of content from highsec over the last few years.
I thought the definition of 'content' was stuff that CCP makes and inserts in to the game as activities or npcs or sites. That's their official stance anyway. What we as players do is play in the sandbox with the toys provided, nothing is true; everything is permitted.
As for the rest of your post I don't feel strongly about it either way, if the 'secs had a graveyard for dead characters highsecs would be the largest by far. Highsec is where dignity goes to die, the toon going on ice shortly afterward. |

Caleb Seremshur
The Atomic Fallout Kids
830
|
Posted - 2016.08.04 02:41:42 -
[10] - Quote
Dracvlad wrote:Galaxy Chicken wrote:I checked in on this thread when it was only a few pages long and was disappointed that it had not yet descended into "gankers are killing EVE!!1 abloo, abloo bloo"
I'm glad to see that this thread has matured. Actually its not what I was saying mate, I was talking about he lack of balance with gankers making it so casual hisec get fed up and leave the game. There will still be people like you running around. Will be interesting to see just how the "content" develops when it is only players like you. Will be damn funny to watch actually...
I think you must have missed the part where CODE was (allegedly?) being sponsored by goons to do the dirty work. Hundreds of billions later, if not trillions, you can hardly quantify that as casual. It shows a degree of organisation and efficiency that is a rare beast in these parts.
Crying on behalf of highseccers everywhere is useless, they're the most disjointed and weak non-group out there. Like trying to codify all gazelles on the savannah as belonging to the same herd instead of the truth that most of them belong to nothing and nothing is their lot in life. |
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